Knight of The Cross: Monsanto
A downloadable KOTC for Windows
Game Overview
- Action-Adventure
- 3D Open-World
- First Person
- Stylized cel-shaded Art
- Medieval theme
- Portuguese Folkclore
Setting
You, a Knight of the Order of Christ, have been tasked to go to the village of Monsanto, Portugal. There are rumors of large amounts of monsters invading properties causing havoc and children disappearing. Villagers have retreated from the forest area towards the top of the village, leaving behind their houses and belongings.
Help Villagers
In the main village area, there will be people in need of something to be done. If a quest is completed, the person will give a piece of dialogue information about collectibles in the world, and a general boost of stats is granted to your character.
Explore the Forest
Learn the history of the locals by collecting Region Relics, finding landmarks and searching and retrieving stolen chapel treasures.
Fight Monsters and Cleanse Areas
Eliminate monsters in each of the 3 Areas to reduce each danger meter to 0 and unlock an Altar that gives you powerful Buffs.
To fight back the invading creatures use your sword combos to hurt them and your shield to defend and parry their attacks.
Character Improvement and Aid
There are many ways to improve and aid yourself in the game.
- Retrieve Stolen Chapel treasure to choose 1 of 2 randomly given perks and weapon combos.
- Get buffs from Altars or Meals in some of the villager houses
- Rest to regain health and stamina in campsites and village houses
Credits
Lead Programmer and Assistant Game Designer: Pedro Fernandes (https://www.linkedin.com/in/pedro-fernandes-293707217/)
Lead 3D Artist: Hugo Silva(https://www.linkedin.com/in/hugo-silva-a00612267/)
UI Art and 3D Art Assistant: Leonor Figueiredo(https://www.linkedin.com/in/leonor-figueiredo-0272a7246/)
Lead Game Designer, Sound Designer, and Assistant Programmer: Pedro_Osorio (https://www.linkedin.com/in/pedro-os%C3%B3rio-77bba0245/)
Technical Artist: Alex August
Imported Assets Used:
Stylized Cel-Shaded Shader ( https://assetstore.unity.com/packages/vfx/quibli-anime-shaders-and-tools-203178 )
Villager Models
Some Props
Known Bugs & Technical Problems
- Low FPS performance due to the high poly count of trees and some props.
- Some behaviors related to enemy AI and animation
Development Statement
This is a small Vertical Slice of what the full game could be, with still a lot of room to be improved upon, changes and fixes to be done.
If you really liked what you played or have any feedback please do let us know in the comments. If we see a lot of interest and support in the game´s potential we may focus on developing it.
Status | In development |
Platforms | Windows |
Authors | Pedro_Osorio, HugoSilvaP2, PedroFDev |
Genre | Adventure |
Made with | Adobe Photoshop, Unity, Substance Painter & designer, Maya, Adobe Illustrator |
Tags | 3D, Action-Adventure, Action RPG, Exploration, First-Person, Medieval, portuguese-folkclore, Singleplayer, stylized, Unity |
Average session | A few minutes |
Languages | English, Portuguese (Portugal) |
Inputs | Keyboard, Mouse |
Leave a comment
Log in with itch.io to leave a comment.